Multimedia is Everywhere
In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers.
In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs.
Since media is the plural of medium, the term “multimedia” is a pleonasm if “multi” is used to describe multiple occurrences of only one form of media such as a collection of audio CDs.
IEEE MultiMedia covers multiple media types, used harmoniously together in creating new experiences in areas such as image processing, video processing, audio analysis, text retrieval and understanding, data mining and analysis, and data fusion.
In common usage, the term multimedia refers to an electronically delivered combination of media including video, still images, audio, text in such a way that can be accessed interactively.
Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms.
Single forms of information content with single methods of information processing (e.g. non-interactive audio) are often called multimedia, perhaps to distinguish static media from active media.
Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content.
It’s important that the word “multimedia” is used exclusively to describe multiple forms of media and content. [1] Performing arts may also be considered multimedia considering that performers and props are multiple forms of both content and media.
Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and title (text) user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia “experience” to be altered without reprogramming.
Static content (such as a paper book) may be considered multimedia if it contains both pictures and text or may be considered interactive if the user interacts by turning pages at will.
In the Fine arts, for example, Leda Luss Luyken’s ModulArt brings two key elements of musical composition and film into the world of painting: variation of a theme and movement of and within a picture, making ModulArt an interactive multimedia form of art.
Multimedia is distinguished from mixed media in fine art ; by including audio, for example, it has a broader scope.
Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services provided for any of the industries listed below.
In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer.
In the 1993 first edition of McGraw-Hill’s Multimedia: Making It Work, Tay Vaughan declared “Multimedia is any combination of text, graphic art, sound, animation, and video that is delivered by computer.
Multimedia represents the convergence of text, pictures, video and sound into a single form.
Some computers which were marketed in the 1990s were called “multimedia” computers because they incorporated a CD-ROM drive, which allowed for the delivery of several hundred megabytes of video, picture, and audio data.[1] Offers media player reviews, news, tools, tutorials, discussion forums, and links devoted to streaming video, audio, MP3, and multimedia.
Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional media.
Ability Media allows those with disabilities to gain qualifications in the multimedia field so they can pursue careers that give them access to a wide array of powerful communication forms. Much of the electronic old and new media used by commercial artists is multimedia.
The term “video”, if not used exclusively to describe motion photography, is ambiguous in multimedia terminology.
Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.
]Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations.
Multimedia games and simulations may be used in a physical environment with special effects, with multiple users in an online network, or locally with an offline computer, game system, or simulator.
Multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information are called Interactive Multimedia.
When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia.”
When you allow the user – the viewer of the project – to control what and when these elements are delivered, it is interactive multimedia.
Multimedia finds its application in various areas including, but not limited to, advertisements, art, education, entertainment, engineering, medicine, mathematics, business, scientific research and spatial temporal applications.
Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on).
In mathematical and scientific research, multimedia is mainly used for modeling and simulation.
In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers.
In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs
Online multimedia is increasingly becoming object-oriented and data-driven, enabling applications with collaborative end-user innovation and personalization on multiple forms of content over time.
Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance.
The various formats of technological or digital multimedia may be intended to enhance the users’ experience, for example to make it easier and faster to convey information.
The power of multimedia and the Internet lies in the way in which information is linked.
The term “multimedia” was coined by Bob Goldstein (later ‘ Bobb Goldsteinn ‘) to promote the July 1966 opening of his “LightWorks at L’Oursin” show at Southampton, Long Island.
Two years later, in 1968, the term “multimedia” was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer–one of Goldstein’s producers at L’Oursin.
Multimedia presentations may be viewed by person on stage, projected, transmitted, or played locally with a media player.
Freelance journalists can make use of different new media to produce multimedia pieces for their news stories.
Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training.
In-depth and entertaining multimedia-related articles and software reviews, plus a comprehensive listing of multimedia development and publishing resources.
Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.
Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online.
Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery.
Long touted as the future revolution in computing, multimedia applications were, until the mid-90s, uncommon due to the expensive hardware required.
Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.
IEEE MultiMedia offers the right insights and descriptions of current research and real world developments in multimedia to make it an important source for anybody who is working in this field.
Representative research can be found in journals such as the Journal of Multimedia.
Common Language Project is an example of this type of multimedia journalism production.
Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.
With increases in performance and decreases in price, however, multimedia is now commonplace.
RANKED SELECTED SOURCES
(5 source documents arranged by frequency of occurrence in the above report)
1. (49) Multimedia – Wikipedia, the free encyclopedia
2. (2) IEEE MultiMedia
3. (2) Multimedia in the Yahoo! Directory
4. (2) What is multimedia? – A Word Definition From the Webopedia Computer Dictionary
5. (1) Web Multimedia Tutorial